|"Look at you, Hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?"|
TSSHP Dev Team
... aka The Rogues' Gallery.
This tireless band of fearless hackers are working night and day (well, mostly night, to be honest; even hackers have day jobs) to bring you all the chunky goodness of System Shock and Ultima Underworld updated for the 21st century.
Other coding, testing and hacking
... aka people who had the sense not to send me photos.
Damian Gryski: Original SDL support.
Matt Hargett: QA and leak detection (purify).
Glen Sawyer: Lots of help with System Shock resource hacking and extraction stuff (see Glen's Pile O'Junk).
Jörg Fischer: Information on the texture and sprite compression algorithms.
Alistair Brown: Underworld object format (see the Underworld II editor).
Ulf Wohlers: Much hacking on Underworld objects and 3D models.